SP1正式发布,
点这里去官方下载页面,
点这里看XSIbase上的帖子 接下来是更新内容和错误修复列表,几项关于参考模型的修复还是很赞的,我和乐乐都认为这是高效率的工作流程里不可或缺的好东西。
Fixes at a glance:
补丁一览
Here is a summary of the fixes available in Autodesk Softimage 2010 SP1:
这是Autodesk Softimage 2010 SP1得更新摘要
Face Robot on Linux
在Linux上运行Face Robot
Face Robot now works on Linux!
现在可以在Linux上使用Face Robot
As well, many fixes have been made to Face Robot.
相应的,也修正了很多Face Robot的问题
Crosswalk 4.1
Crosswalk 4.1
Softimage 2010 SP1 ships with Crosswalk v.4.1.
Softimage 2010 SP1捆绑了Crosswalk4.1
The main purpose of the Crosswalk update is to support the Softimage Face Robot plug-in on Linux 64-bit s.ystems.
对Crosswalk升级的主要目的是为了给64位Linux系统上的Softimage Face Robot插件提供支持
There were also a few other important fixes thrown in for good measure.
当然也有额外的一些重要更新
Particle Volume Shader
粒子体积材质
Many fixes have been made to the Particle Volume shader. Note that this also affects the Particle Renderer shader compound which uses this shader.
修复了大量的粒子体积材质的问题。注意,所有使用了该材质的粒子渲染材质复合节点也都因此获益。
Hair
毛发
Many fixes have been made to hair on Linux.
修复了很多在Linux上使用毛发的问题
Documentation
文档
Softimage 2010 SP1 includes full English and Japanese documentation
Softimage 2010 SP1现在包含完整的英文和日文文档
Coexistence
(版本)共存
Softimage 2010 SP1 is a full build and can co-exist with Softimage 2010. Softimage 2010 is not required to be uninstalled first.
Softimage 2010 SP1是一个完整的构建并且可以与Softimage 2010(在同一台计算机上)共存。安装Softimage 2010 SP1并不要求事先删除oftimage 2010
Licensing
证书(授权)
Softimage 2010 SP1 uses the same license as Softimage 2010. Installing Softimage 2010 SP1:
Softimage 2010 SP1和Softimage 2010使用相同的证书。安装Softimage 2010 SP1步骤:
1. If you have a Network license, use the product key 591B1 and the serial number 000-00000000.
1,如果你拥有网络证书,那么使用591B1作为产品号并且以0000"00000000作为序列号
2. If you have a Standalone license, use the product key 590B1 and your real serial number and choose the Standalone licensing method.
2,如果你拥有独立证书,使用590B1作为产品号并使用你真实的序列号,在安装过程中记得选择独立证书模式。
The full list of fixes is as follows:
错误修复完整列表
Rendering
渲染
UDEV00254548 Unable to select matrix attributes in rendertree.
修复了"无法在Render Tree中选择矩阵属性"的错误。
UDEV00254916 Associated lights not working with Reference Models
修复了"无法为参考模型引用灯光"的错误
UDEV00254772 Unable to edit Camera texture Projection
修复了"无法编辑摄像机纹理(UV)映射"的错误
UDEV00254598 Cleanup needed for the Particle Types value of the scope attribute of the Explorer
修复了"浏览器中需要清空粒子类型的局部属性的值"的错误
UDEV00254256 Crash when changing the filename of a CgFX shader node
修复了"当改变CgFX Shader节点(一种实时材质,可以为nVIDIA的CgFX文件、微软的FX文件和COLLADA的FX文件提供支持)所引用的(外部)文件名时会导致崩溃"的错误
UDEV00254395 Crash while removing a specific referenced model with ICE particles
修复了"当移除一个带有ICE粒子的特定参考模型时导致崩溃"的错误
UDEV00254472 Deleting a geometry that was referenced by a frozen ICE tree causes pointcloud corruption and data loss
修复了"删除一个引用了已冻结ICE Tree(数值)的几何体可导致粒子云出错并且丢失数据"的错误
UDEV00254659 Volume marching algorithm samples farther than it should
修复了"体积(渲染时)采样步进长度超出设置"的错误
UDEV00254660 Volume shader: Changing density of slices affects RGB
修复了"体积节点:改变切面的值会影响RGB(颜色)"的错误
UDEV00254662 Volume shader: depth framebuffer broken
修复了"体积节点:深度帧缓存损坏"的错误
UDEV00254661 Volume shader: enabling preview mode also enables scatter
修复了"体积节点:启用预览模式同时会影响(光线)散射效果"的错误
Data Management
数据管理
UDEV00254396 Error deleting in branch a model that contains a refmodel with a material that uses a texture twice as input
修复了"当一个模型中含有这样一种参考模型,该参考模型使用了一个把同一纹理接入到(不同的)输入端口两次的材质,那么无法正常删除模型的整个结构"的错误
UDEV00254762 Refmodels - Delta failed to applied on deep nesting
修复了"参考模型 - Delta(偏移数值,也可以叫修正数值,对参考模型的参数修改时会产生Delta值,记录你对原始数值的修改操作)无法对深层嵌套的对象奏效"的错误
UDEV00254677 RefModels - ShapeInstancingNode doesn't connect to reference when the reference is in a refmodel
修复了"参考模型 - 当引用对象处于参考模型中时,(粒子)实例化节点无法正常引用其形状"的错误
UDEV00254394 RefModels - simulated ICE particles from v7 doesn't work when using Refmodels as Source geometry
修复了"参考模型 - 用参考模型方式作为原始几何体无法正常引用在Softimage 7中模拟的ICE粒子"的错误
UDEV00254188 Importing a model with envelope operator crashes
修复了"导入带有蒙皮操作器的模型可导致崩溃"的错误
UDEV00254496 Offloading then onloading a ref model loses animation mixer work
修复了"卸载和加载一个参考模型可导致动画混合器修改操作丢失"的错误
UDEV00254552 Motionbuilder FBX Does not Properly Exclusive Merge
修复了"不能正确合并MotionBuilder(Autodesk的另一个3D角色动画软件)的FBX"的错误
UDEV00254774 Permanent delete leaves undo stack size at zero if the command fails
修复了"永久性删除命令失败时导致可撤销(操作历史)堆栈归零"的错误
Linux
Linux系统
UDEV00252780 Linux: Press F1 in the script editor freeze Softimage
修复了"Linux系统:在脚本编辑器中按下F1导致Softimage僵死"的错误
UDEV00254694 Linux: Switching Scene Debugger to Memory Crashes
修复了"Linux系统:切换场景调试器到内存(查看模式)可导致崩溃"的错误
UDEV00254259 Linux: Keymap problem with script editor
修复了"Linux系统:脚本编辑器下快捷键问题
UDEV00254701 Linux: Softimage crashes when changing the self.collisionscale X,Y and Z values to 1
修复了"Linux系统:修改Self.collisionscale(碰撞参数)的XYZ为1时导致崩溃"的错误
UDEV00254588 Compositor plug-in: UfoDeleteUserData not called on exit on Linux
修复了"合成器插件:(这条没看懂…………)
Modeling
建模
UDEV00254651 Freeze painting vertex on subdivided mesh
修复了"在细分表面上冻结顶点图"的错误
Display
显示
UDEV00254752 Hard crash on switching Cluster Material texture in Texture Decal mode
修复了"在Texture Decal模式下切换簇材质纹理时导致崩溃"的错误
Animation
动画
UDEV00254791 Sometimes animation clip Keys are not visible on the Animation Editor
修复了"有时动画剪辑的关键帧在动画编辑器中不显示"的错误
UDEV00254402 Animation: Cannot Freeze Cycle
修复了"动画:不能冻结循环"的错误
UDEV00254824 Strange Approx op result when weights are not normalized
修复了"权重没有被规格化会产生奇怪的结果"的错误
SDK
软件开发工具包
UDEV00254780 ScriptingSessionActive wrongly enabled when invoking commands from keymaps.
修复了"用快捷键调用命令时可能错误地激活脚本编辑器窗口"的错误
UDEV00254520 SDK Commands: ApplyTopoOp not returning the op as documented
修复了"ApplyTopoOp函数并不像文档中描述的那样会返回该Op自身"的错误(感谢乐乐帮助翻译)
ICE
交互式创作环境
UDEV00254197 Using the CICEAttributeDataArray to access an ICEAttribute DataArray causes a segmentaion fault on Linux
修复了"在Linux上,通过CICEAttributeDataArray处理一个ICE数组导致分裂错误(此项翻译可能有误)
UDEV00254580 SDK ICE: Multiple ICE custom nodes in a tree share the same full name.
修复了"SDK ICE:多个自定义ICE节点在同一个拓扑结构中使用相同的全称"的错误
UDEV00254450 SDK ICE: Problem disconnecting ports in single-threading mode
修复了"SDK ICE:在单线程模式下不能正常断开端口连接"的错误
UDEV00254703 Clearing string on get data node invalidates the graph when using an IsValid node.
修复了"当get data节点连接了IsValid节点(一个验证节点输出结果是否有效地节点)时,删除其字符串内容可导致假死(Get Data节点通过字符串内容确定读取的数据对象)"的错误
UDEV00254594 RBD not properly handling particles scales and sizes
修复了"刚体动力学无法正常处理粒子的缩放和尺寸"的错误
UDEV00254955 Drifting objects when using IsPassiveRigidBody flag and instanced shapes
修复了"当启用了被动刚体属性并形状实例化后会导致物体漂移"的错误
UDEV00254779 Softimage crashes when loading the same ICE-RBD scene a few times
修复了"数次加载相同的ICE刚体动力学场景可导致Softimage崩溃"的错误
Face Robot
Face Robot就是Face Robot
UDEV00254519 Face Robot does not work on Linux
修复了"Face Robot不能在Linux上使用"的错误
UDEV00254735 Clear the "Face Robot" flag from scenes when saved outside of Face Robot
修复了"不在Face Robot模式下保存场景会导致所有基于Face Robot的属性被清除"的错误
UDEV00254308 Animation Export : Can't create Range-Of-Motion when all deformers are selected.
修复了"动画导出:当所有变形器都被选中的时候无法创建ange-Of-Motion"的错误
UDEV00254958 CGFX textures are not visible on Natasha's head. Display is blocked by a Material cluster.
修复了"CGFX纹理无法在纳塔夏(Natasha,她是Softimage自带的角色)的头上显示。一个材质簇阻碍了显示"的错误
UDEV00254629 A tongue sampler is always created when we create samplers for a selected number of controllers
修复了"选中多个操作器创建采样器时总是会创建舌头采样"的错误
UDEV00254338 Animation Export rig does not persist correctly across sessions if samplers density is higher than 1
修复了"动画导出:当采样密度大于1时绑定装置不能正确处理(控制)区域"的错误
UDEV00254208 Animation Export, Eye Controls not working with Retargeted Motion
修复了"动画导出:眼球控制器无法协同目标运动"的错误
UDEV00254347 Build an AnimationRig (use mocap + enable head rotation and position) and big Eyeballs will appear
修复了"创建一个动画装配器(通过mocap加上启用头部旋转和位移创建)会出现大眼球"的错误
UDEV00254224 Import an Animation Rig in Softimage or Maya and the Upper lip won't be right
修复了"在Softimage或Maya中导入动画装配器时,上唇总是出错"的错误
UDEV00254499 Keywords should not be made visible in the viewport
修复了"在视图中不应该可以显示关键词"的错误(此项翻译可能有误)
UDEV00254290 Mouth Problems before Import of Animation Rig
修复了"在动画装配器导入前嘴会出现问题"的错误(此项翻译可能有误)
UDEV00254311 Poses destroy the character抯 face if rotation is applied to the head control
修复了"如果旋转由头部控制器控制,那么pose会破坏角色的脸(Face Robot允许把各种表情状态记录成pose)"的错误
UDEV00254087 Weighting issue in faceRobot Importer making shapes unusually large
修复了"faceRobot导入器的权重问题可导致(物体)形状异常巨大"的错误
UDEV00254289 Lip controllers and teeth position are wrong if you export then import an Animation Shape Rig.
修复了"如果你导出后又导入一个变形动画装配器,那么嘴唇控制器和牙齿位置会出错"的错误
UDEV00254305 Animate a face using mocap then Export and Re-import the Animation Rig -> Lip are not right on the Rig.
修复了"使用mocap动画脸部后导出并导入该动画装配器时,嘴唇不会正确匹配该装配器"的错误
UDEV00254502 Game Export - Error pop (Unable to Connect RegionMasks) when clicking on "Add Textures"
修复了"游戏导出:当点击"Add Textures"按钮时回弹出错误(无法连接区域遮罩)"的错误
Hair
毛发
UDEV00254584 "Copy Style" crash
修复了"拷贝风格(功能)导致崩溃"的错误
UDEV00254582 Freezing the Hair after a "Pop Zero Hair" crash
修复了"在"Pop Zero Hair"之后冻结毛发会崩溃"的错误
UDEV00254722 Render Region of a model with hair cut to zero makes XSI crash.
修复了"当渲染到模型中毛发长度减至0的区域时导致XSI崩溃"的错误
UDEV00254558 Fur based on cluster is unstable.
修复了"基于簇的毛发不稳定"的错误
UDEV00254562 XSI crashes when switching hair visibility from "guide hair" to "render hair".
修复了"当毛发可见性从预览切换到渲染时可导致XSI崩溃"的错误
UDEV00254585 After transferring UVs to Fur, a Render Region makes Softimage 2010 crash.
修复了"在把UV传递给毛发后,区域渲染可导致Softimage 2010崩溃"的错误
UDEV00254560 The clump fur command doesn't work.
修复了"团状毛发命令无法使用"的错误
Crosswalk
Crosswalk是XSI专用的格式转换工具
UDEV00244653 Tangents and binormals are imported as short (2 bytes) instead of float (4 bytes)
修复了"正切(向量)和次法线(向量)在导入时变成了整型(2字节)而非浮点型(4字节)"的错误
UDEV00254552 Motionbuilder FBX Does not Properly Exclusive Merge into SI2010 SP1
修复了"Softimage 2010 SP1无法正确合并由Motionbuilder导出的FBX场景"的错误
UDEV00254542 DotXSI: Wrong rotation order when exporting
修复了".xsi格式:导出时旋转轴顺序不对(应该是指欧拉角的计算顺序)"的错误
提示:XSI默认使用欧拉角来表达一个旋转角度,欧拉角由章动角、进动角、自转角三部分组成,在XYZ中取不同的轴向作为基本轴,并采用不同的轴计算顺序时,产生的章动角、进动角、自转角也不同,从而会产生不同的最终的旋转结果。
UDEV00254338 Face Robot - Animation Export rig does not persist correctly across sessions if samplers density is higher than 1
修复了"Face Robot - 当采样密度大于1时绑定装置不能正确处理(控制)区域"的错误
UDEV00254443 Face Robot - Port ShapeWeight, FR_ICE_Import and faceRobot Importer plug-ins to Linux 64bits
修复了"Face Robot - FR_ICE_Import和faceRobot导入插件在64位Linux上的变形权重端口"的错误
UDEV00254087 Face Robot - Weighting issue in faceRobotImporter making shapes unusually large
修复了"Face Robot - faceRobot导入器的权重问题可导致(物体)形状异常巨大"的错误
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