Here is the list of new features and changes in 2011.5. There might be one or two small things missing, (including what’s changed in the SDK) but this is what I have so far:
Highlights
ICE for Artists
Lagoa Multiphysics
Polygonizer meshing
nCache
Stereo Cameras
Match Mover
Composite
Scene compatibility with Softimage 2011
? New features only found in the 2011 Subscription Advantage Pack will be removed on load in Softimage 2011
UI
? Revamped Main Shelf
? Improved Panel Switcher
? Updated Layouts
o PPG instead of MAT tab
o Preset Manager added
o One new Dual layout
o No ICE Layout
? Viewcube
? Isolate Selection enhancements
o Add or Remove objects from Selection
Cameras
? Film Gate
o You can now see outside scene camera frustrum
? Stereo Rig
o Includes camera display options and display modes
Views
? Object View Changes
o New option to "Hold last Selection"
Modeling
? New "Polygonizer" to mesh point clouds, objects, nulls, strands and curves
o Point cloud meshing can be tweaked using Lagoa Fluid Shaper.
Rendering
? Infinite lights now support raytraced soft shadows
? New Render Tree compounds
o Age Percentage
o Basic Fire
o Cigarette smoke
o ICE Sprite
? Material Presets
o Basic_Fire
o Basic_Strands
o Bubbles
o Cigarette_Smoke
o Falling_Leaves
o Growing_Strands
Data Management
? Caching
o nCache support - Reading and writing of particle and geometry caches
o new Baked Animation - All Transforms option on the Write tab in the Cache Manager lets you cache the object’s point positions in global space.
o Particles > Simulation > Save Cache on Simulation and Load Cache on Selection options for Lagoa simulations
? Reference Models
o Share layers and partitions on model import
? Crosswalk
o Updated to version 5.5
o FBX
Plot and export point positions as a geometry cache
Import geometry cache
Match Mover
? A high-quality professional camera tracker
Softimage Composite
? HDR compositor with support for stereoscopic productios; Include advanced keying, color correction, tracking and 3D compositing tools
ICE
ICE Module Menu
? ICE for Artists!
o A new ICE module menu toolbar facilitates building common ICE effects: particles, deforms and kinematics. Using the menu structure, artists can see nodes and compounds connect automatically in the ICE Tree, and create or modify Lagoa Multiphysics materials and other preset effects.
o Create and edit Particles, Lagoa, Deformations, Strands, Kinematics. All the menu items are too long to list here.
Lagoa Multiphysics
? New samples scenes
o Lagoa_Basic_Emission
o Lagoa_Emitting_Liquid
o Lagoa_Flexible_Structure_01
o Lagoa_Flexible_Structure_02
o Lagoa_Inelastic_01
o Lagoa_Inelastic_02
o Lagoa_Mesh_Hanging
o Lagoa_Simulate_Mesh
o Lagoa_Soft_Body
o Lagoa_Transform_Constraint
ICE Models
? Found in install path \Addons\ICEFlowBuilder\Data\Models
o Asteroid Impacts
o BasicFire
o Candle
o Cigarette
o Dynamic Hair
o EmitFromPosition
o EmitFromSurface
o Lagoa Flexible Structure
o Lagoa Inelastic
o Lagoa Mesh Hanging
o Lagoa Simulate Mesh
o Layered Fumes
o Particle Spawning Fireworks
o Particle Strands Fish
o Particle Strands Seaweed
o Polymesh to Dust
ICE Tree
? New option in ICE Tree Root context menu to "Insert simulation root"
? Backwards connecting between ICE nodes and compounds now possible
ICE Basics
? The following conversion nodes now support arrays:
o 3D Vector to 3x3 Matrix
o 3D Vector to 4x4 Matrix
o 4D Vector to 4x4 Matrix
? Matrix Labels on the main diagonal only now display the label “Diagonal”
? Material Properties
o ICE now properly sets various color parameters on material shaders.
? ICE Interoperability for Maya Users
o The “Send to” commands let you transfer scene elements from Maya to Softimage, and then use ICE to create particle or deformation effects
o You can transfer data back and forth as often as you like as you tweak the results.
ICE Kinematics
? New ICE Toolbar Commands
? New Turret Constraint
? You can now use Particles to Transform Objects
ICE Deformations
? New ICE-based Deformations
o Bend
o Deform by Curve
o Sculpt
o Smooth
? ICE Toolbar Commands
? Deformer Template
o A quick and convenient starting point for creating your own ICE-based deformations.
? Dual Quaternion Skinning
o A new Use Blend Input option has been added
? Get Cluster Attributes
o The Get Cluster Properties compound gets various cluster properties on the self object.
ICE Compounds
New or Updated compounds and files
? Particle Compounds
o A new Simulation Root compound is “central station” for ICE simulations, upon which the new ICE Module Menus are built
? Conditionals
o Test Visibility From Camera
? Curl Noise
o Add Potentials
o Apply Curl Noise
o Curl to Force
o CurlNoise Framework
o Directional Flow
o Distance and Normal to Boundaries
o Match Solid Boundary
o Perlin Turbulences
o Potential to Curl
? Emitters
o Emit Blast
o Emit from Geometry
o Generate Points
? Modifiers
o Kill Particles
o Randomize Around Value
? Orientation
o Billboard Orientation
? Point Cloud
o Remove Initial State
? Presets
o Basic Strands From Curve
o Basic Strands From Geometry
o Basic Strands From Null
o Basic Strands From Position
o Dynamic Strands
o Growing Strands
o Lagoa Setup Basic Emission from Null
o Lagoa Setup Cloth Particle Mesh
o Lagoa Setup Jello from Grid
o Lagoa Setup Jello
o Lagoa Setup Pouring Liquid from Volume
o Lagoa Setup Sticky Paste from Volume
o Lagoa Setup Throw Breakable Structure from Grid
o Lagoa Setup Throw Elastic Clusters from Grid
? Setters
o Set Particle RBD
o Set Segment Size Mode
o Set Size relative to Emitter
o Set Strand Length
? Spawning
o Spawn Particles
? States
o Simple State
? Strands
o Create Strands.2.0
? Deformation Effects
o Bend
o Deform by Curve
o Deformer Template
o Sculpt
o Smooth
? Deformation Getters
o Get Cluster Attributes
o Get Particles Transform
o Transform From Array
? Polygonizer
o SubFrame Deformation From Cloud
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